
Riverport
Rosebridge
A river port of rose gardens and arched stone bridges where two rivers meet, ruled by the Merchants' Exchange.
- The largest market in the world
- The river docks
- Where the caravan routes begin
The World
Every player lives on the same continuous map. It is saved on the server and never resets. Three safe capitals sit at its heart; everything between and beyond them is open frontier, waiting for someone to build there.



Each capital has its own NPC rulers, public workplaces for every trade, rents plots to settlers and runs a busy market. Combat is switched off inside their walls, for everyone.

Riverport
A river port of rose gardens and arched stone bridges where two rivers meet, ruled by the Merchants' Exchange.

Meadowlands
A walled royal seat under a gilded tower, ringed by cherry orchards and governed by the Crown.

Pinewood
A forest city climbing the slopes of a rocky tor, home of the Lyceum and its Council.
The world is split into regions, each with its own biome, resources and market. The same item can sell for different prices in different regions, which is where trade routes come from.
| Region | Capital | Character |
|---|---|---|
| Riverport | Rosebridge | Rivers, docks and bridges; the hub of trade |
| Meadowlands | Goldspire | Open farmland and orchards |
| Pinewood | Emerald Tor | Deep forest and rocky slopes |
| Greyrock Hills | None | A mining frontier rich in ore and gems, and the most dangerous roads in the world |
New regions open at the edges of the map as the population grows. There will always be one world, never a separate copy.
| Where | What can happen | Who decides |
|---|---|---|
| Rosebridge, Goldspire, Emerald Tor | Nothing hostile, ever. Nothing can be stolen or destroyed. | NPC councils set rent and taxes |
| Player cities | NPC raids, and sieges by a Politheum at war with the owners | The founding Politheum's charter |
| Open frontier | Raiders and beasts roam; Soldiers at war can clash. Free to gather in and settle. | No one, until a Politheum claims it |
Raiders never target players in their first seven days, and never strike near a capital. More about the frontier →
A full day passes every two real hours, and a new season arrives every real week. Seasons change which crops grow and which events appear.
A bridge collapses and cuts a trade route. A drought halves the wheat harvest. A festival in a capital sends demand for food soaring. Smart traders watch for them.
Bridges, lighthouses and market halls are built together, with many players each contributing goods. Once finished, they give the whole city a lasting bonus.
Everything you build stays put until you move or demolish it. Your home, stall and running workplaces stay in the world while you're offline.
Tap to walk. Each capital has a gate on every side; step through one and you're out in the open world. Follow the roads to another capital's gate, or to the palisade gate of a player city.
Capitals also run a paid coach between each other for when you'd rather not walk. The world map shows where you are, how far everything is, every player city with its Politheum's crest, and the borders of their land.
Plots are 12 × 12 tiles. You rent them from the Crown inside a capital, or buy them from the founding Politheum inside a player city. How land works →